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Apr 18, 2024
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CS 330 - Design Patterns (3 units) Introduction to design patterns: Strategy, Observer, Factory, Singleton, Command, Adapter, Faade, Template Method, Iterator, Composite, State, Proxy. Object Oriented design principles, Java/UML.
Prerequisite(s): CS 202 with a “C” or better.
Units of Lecture: 3 Student Learning Outcomes: Upon completion of this course: 1. Students will have an ability to apply knowledge of computing, mathematics, science, and engineering. 2. Students will have an ability to analyze a problem, and identify, formulate and use the appropriate computing and engineering requirements for obtaining its solution. 3. Students will have an ability to apply mathematical foundations, algorithmic principles, and computer science and engineering theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices. 4. Students will have an ability to apply design and development principles in the construction of software systems or computer systems of varying complexity.
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