University General Course Catalog 2017-2018 
    
    Mar 29, 2024  
University General Course Catalog 2017-2018 ARCHIVED CATALOG: LINKS AND CONTENT ARE OUT OF DATE. CHECK WITH YOUR ADVISOR.

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CS 381 - Game Engine Architecture

(3 units)
Introduction to the technical elements of modern videogame and the pipeline for assembling them, plus issues of interface design, quality assurance, and business practice.

Prerequisite(s): CS 202 .

Units of Lecture: 3
Offered: Every Spring
Student Learning Outcomes:
Upon completion of this course:
1. Students will have an ability to apply knowledge of computing, mathematics, science, and engineering.
2. Students will have an ability to analyze a problem, and identify, formulate and use the appropriate computing and engineering requirements for obtaining its solution.
3. Students will have an ability to use current techniques, skills, and tools necessary for computing and engineering practice.
4. Students will have an ability to apply design and development principles in the construction of software systems or computer systems of varying complexity.


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