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Aug 31, 2024
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ART 381 - Critical Play: Games and Art (3 units) The investigation and creation of art that critically engages the notion of “play” utilizing computer gaming and related digital media to comment, intervene and engage.
Prerequisite(s): ART 245 or CS 281.
Units of Lecture: 3 Offered: Every Spring
Student Learning Outcomes Upon completion of this course, students will be able to: 1. perform intermediate competencies utilizing digital software and hardware systems for practice-based creative research, leading to the development of exploratory models for learning and production in the fields of game art and art games. 2. apply analog and computer-based systems for creative production in a studio setting, including intermediate problem solving utilizing: software for game design, digital imaging, scripting. 3. examine and discuss critical issues and experimental practices in the areas of critical play, game art and art games. 4. demonstrate experiential competency in critical play, game design and the dissemination of their works through online and exhibition contexts. 5. demonstrate a proficiency in discussion, critique and writing about their creative practice and others while engaging in intermediate best practices for basic website/blog development.
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