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Oct 07, 2024
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CS 381 - Game Engine Architecture (3 units) Introduction to the technical elements of modern videogame and the pipeline for assembling them, plus issues of interface design, quality assurance, and business practice.
Prerequisite(s): CS 202 .
Units of Lecture: 3 Offered: Every Spring
Student Learning Outcomes Upon completion of this course, students will be able to: 1. identify, formulate, analyze, and solve complex computing or engineering problems by applying principles of computing, engineering, science, and mathematics. 2. apply computer science theory and software development fundamentals to produce computing-based solutions.
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