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Dec 26, 2024
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CS 484 - Virtual Reality (3 units) Students will learn about sensor, display, and computing technology as well as human perceptual and motor processes that underlie virtual reality technology. (CS 484 and PSY 484 are cross-listed; credits may be earned in one of the two.)
Prerequisite(s): Junior or senior standing.
Grading Basis: Graded Units of Lecture: 3 Offered: Every Spring
Student Learning Outcomes Upon completion of this course, students will be able to: 1. identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics. 2. recognize professional responsibilities and make informed judgments in engineering and computing practice based on legal and ethical principles, considering the impact of solutions in global, economic, environmental, and societal contexts. 3. explain the strengths and weaknesses of VR relative to other media platforms or tools. 4. develop simple VR software applications. 5. demonstrate knowledge of human perceptual and motor function and its relevance for VR technology. 6. demonstrate competence with VR technology and knowledge of sensory, display, and computing requirements.
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