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Nov 24, 2024
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CS 330 - Design Patterns (3 units) Introduction to design patterns: Strategy, Observer, Factory, Singleton, Command, Adapter, Faade, Template Method, Iterator, Composite, State, Proxy. Object Oriented design principles, Java/UML.
Prerequisite(s): CS 202 with a “C” or better.
Grading Basis: Graded Units of Lecture: 3 Student Learning Outcomes Upon completion of this course, students will be able to: 1. identify, formulate, analyze, and solve complex computing or engineering problems by applying principles of computing, engineering, science, and mathematics. 2. apply computer science theory and software development fundamentals to produce computing-based solutions.
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